
Introducing Double X Games and REIGN OF THE NAMELESS
Our first game puts you on the dungeon side of the gate. Meet Double X Games and the decisions at the heart of REIGN.
REIGN OF THE NAMELESS
Notes from the work behind the walls.

Latest publication
Six starting defenders, clearer ranged attacks and a closer look at battle readability as we prepare the free REIGN demo.
Read the article →Follow the work from the project’s foundations through its current development. Our six founding retrospective articles were published together on 7 October 2026; their development periods describe when the work took place. Newer entries show their own publication dates.

Our first game puts you on the dungeon side of the gate. Meet Double X Games and the decisions at the heart of REIGN.

Goblins, skeletons, hunters and support creatures need different jobs. How we are building a roster where new recruits create choices.

One invasion carries its wounds and casualties through the dungeon. Why that changes the value of every room in your defence.

Choose the challenge, unlock the next tier through a clear, and keep earlier Crusades available. A look at the initial Playtest progression design.

Selectable tiers, clearer preparation, native balance studies and an optional feedback route: what we are preparing for the first controlled Playtest.

A first look at Troll, Gargoyle, an elite invading Paladin and two environment studies from work beyond the initial three tiers.

Six starting defenders, clearer ranged attacks and a closer look at battle readability as we prepare the free REIGN demo.