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<rss xmlns:ns0="http://www.w3.org/2005/Atom" version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Double X Games Development Journal</title><link>https://doublexgames.com/journal</link><description>Development notes for REIGN OF THE NAMELESS.</description><language>en-au</language><ns0:link href="https://doublexgames.com/feed.xml" rel="self" type="application/rss+xml" /><item><title>Building a Better Dungeon Defence</title><link>https://doublexgames.com/journal/building-a-better-dungeon-defence</link><description>Six starting defenders, clearer ranged attacks and a closer look at battle readability as we prepare the free REIGN demo.</description><guid isPermaLink="true">https://doublexgames.com/journal/building-a-better-dungeon-defence</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +1100</pubDate><category>development</category><category>gameplay</category><category>design</category></item><item><title>The road to Steam Playtest</title><link>https://doublexgames.com/journal/road-to-steam-playtest</link><description>Selectable tiers, clearer preparation, native balance studies and an optional feedback route: what we are preparing for the first controlled Playtest.</description><guid isPermaLink="true">https://doublexgames.com/journal/road-to-steam-playtest</guid><pubDate>Wed, 07 Oct 2026 00:00:00 +1100</pubDate><category>development</category><category>playtest</category></item><item><title>What's beyond the demo?</title><link>https://doublexgames.com/journal/beyond-the-demo</link><description>A first look at Troll, Gargoyle, an elite invading Paladin and two environment studies from work beyond the initial three tiers.</description><guid isPermaLink="true">https://doublexgames.com/journal/beyond-the-demo</guid><pubDate>Wed, 07 Oct 2026 00:00:00 +1100</pubDate><category>development</category><category>art</category><category>roadmap</category></item><item><title>Designing a dungeon army</title><link>https://doublexgames.com/journal/designing-a-dungeon-army</link><description>Goblins, skeletons, hunters and support creatures need different jobs. How we are building a roster where new recruits create choices.</description><guid isPermaLink="true">https://doublexgames.com/journal/designing-a-dungeon-army</guid><pubDate>Wed, 07 Oct 2026 00:00:00 +1100</pubDate><category>design</category><category>gameplay</category></item><item><title>Building the Crusade Tiers</title><link>https://doublexgames.com/journal/building-the-crusade-tiers</link><description>Choose the challenge, unlock the next tier through a clear, and keep earlier Crusades available. A look at the initial Playtest progression design.</description><guid isPermaLink="true">https://doublexgames.com/journal/building-the-crusade-tiers</guid><pubDate>Wed, 07 Oct 2026 00:00:00 +1100</pubDate><category>development</category><category>design</category><category>playtest</category></item><item><title>The heroes are coming: one crusade, four rooms</title><link>https://doublexgames.com/journal/the-heroes-are-coming</link><description>One invasion carries its wounds and casualties through the dungeon. Why that changes the value of every room in your defence.</description><guid isPermaLink="true">https://doublexgames.com/journal/the-heroes-are-coming</guid><pubDate>Wed, 07 Oct 2026 00:00:00 +1100</pubDate><category>design</category><category>gameplay</category></item><item><title>Introducing Double X Games and REIGN OF THE NAMELESS</title><link>https://doublexgames.com/journal/introducing-double-x-games-and-reign</link><description>Our first game puts you on the dungeon side of the gate. Meet Double X Games and the decisions at the heart of REIGN.</description><guid isPermaLink="true">https://doublexgames.com/journal/introducing-double-x-games-and-reign</guid><pubDate>Wed, 07 Oct 2026 00:00:00 +1100</pubDate><category>development</category><category>design</category></item></channel></rss>