REIGN development direction · updated 2026-10-22

REIGN development roadmap

From preparing a free Windows demo for Steam towards a complete reign. These stages describe our current focus and the directions we want to explore. The demo is not publicly available yet.

This roadmap describes development direction. Scope and order may change based on testing and development; no release date is announced.

NOW

Free demo preparation

Polish the four-room Windows demo and prepare it for Steam. Public availability will be announced once configured and verified.

  • Private testing and free-demo preparation
  • Core four-room run and selectable Tier I–III progression
  • Balance, battle clarity and game feel
  • Steam readiness and a clear feedback route

Building a Better Dungeon Defence The road to Steam Playtest One crusade, four rooms

NEXT

Combat & progression

Use testing to refine the decisions within each run and the reasons to return for another.

  • Combat behaviour, pacing and readable consequences
  • Unlock and reward progression
  • Garrison, deployment and interface usability
  • Changes informed by player feedback

Building the Crusade Tiers

EXPAND

Armies & content

Explore new ways to defend the dungeon and new threats for the crusade to bring to its gates.

  • Additional defenders with distinct tactical roles
  • More specialised invading heroes
  • New battlefield environments
  • Content beyond the initial Playtest scope

What's beyond the demo? Designing a dungeon army

DEEPEN

Strategy & buildcraft

Give a broader army more useful relationships, and make repeated runs offer choices worth reconsidering.

  • More connections between creatures, formations and run choices
  • Broader progression and meaningful army options
  • Replayability across different approaches
  • Content variety that supports strategic decisions

The roster philosophy

1.0

Complete the reign

Bring the intended launch scope together as one coherent experience, shaped by the testing that comes before it.

  • A cohesive full game across its intended launch content
  • Presentation, balance and usability refinement
  • Consistent progression and a readable journey through the game
  • Complete the intended launch scope before release

Discover REIGN OF THE NAMELESS

Development previews

Undead Crypt environment concept with a central battlefield in a burial chamber

IN DEVELOPMENT

Undead Crypt

A burial chamber study balancing cold stone atmosphere with a clear central battlefield.

Environment concept, not a gameplay screenshot. Final content and presentation may change.

Fungal Caverns environment concept with rock and fungal growth around the battle area

IN DEVELOPMENT

Fungal Caverns

An organic cavern study exploring rock, fungal growth and a different battlefield palette.

Environment concept, not a gameplay screenshot. Final content and presentation may change.